Click here if page appears on it's own or in another site's frames.
"Thunder Canyon is an AD&D PBeM (play by e-mail) game set in and around the lands of Couver Island on the continent of Arctica, and follows the exploits of a brave and determined band of heroes as they explore a world ruled by magic and the sword."

RULES for playing in Thunder Canyon...

Acceptance into the game indicates a player's agreement to these rules.

  • All turns should be sent to the Game Master from relevant player characters. The GM will forward e-mails to the Lurkers.  This includes any and all interaction between characters... private messages between characters (when plotting, whispering, etc.) should be sent to the Game Master.
  • The subject of the e-mail should be set as follows - "Character: Turn Title", (e.g. Authur: Pulls Sword From The Stone). This will make things easier to follow for all concerned and aid collation of replies while running the game. This will be a strictly enforced policy and those who repeatedly ignore it do so at their own peril.
  • Do not write your replies within other peoples messages as this can become confusing when the same message, sightly modified, is passed around. Always write a new response unless absolutely necessary. Again this is to make things easier to follow and help monitoring of the game.
  • Always write in character, but if players want to make an 'out of character' comment, then prefix it with 'OOC:' to make things clear.
  • Do not use rude or insulting language, except in respect to role playing in the game (i.e. insulting a monster, enemy, etc.).  This could be grounds for dismissal from the game. 
  • If at anytime a player has a grievance with the way the game is progressing, it's mechanics or another player, etc... then the matter should be discussed with the GM.  The GM is open to discussion on all issues in a frank and constructive manner.  Abuse of the GM or another player in any way will not be tolerated and will be grounds for dismissal from the game.
  • If a player is unable to send turns in for a extended time (i.e. they are away on holiday, etc.) then the Game Master (or even an eager Lurker if necessary) can take over the player's character until they return.  This should be decided prior to the player leaving the game... keep it in mind and notify the GM accordlingly.
  • Any player who does not submit a turn for a period of four weeks without prior arrangement will be dismissed from the game and replaced.  Even if you have nothing to say or do... just let the GM know that you are at least following the game.
  • Anyone who drops out of the game or is dismissed will leave an opening which can be filled by any willing Lurker. The Lurker will be chosen according to next best character submission.  They can either continue to use the vacant player's character (if the player is willing for game continuity) or the Lurker's own.
  • All game play rules will be based upon a the AD&D 2nd Edition with all optional rules available to use if desired.  A good idea is to use the CD-Rom Core Rules if possible... otherwise any 2nd Edition rule books are accepted.  Please  note, any disputes or conflicting rules should be clarified with the GM.
  • MOST IMPORTANT RULE - The Game Master's decision is final in any ruling.
  • Any questions? Please direct them to the Game Master.
Copyright 2000 by Howling Wolf Enterprises
This site is hosted by PBEM-PORTAL.COM

These banners are helping to promote this site...
The RPG Xchange: The RPG Consortium Banner Exchange
Click Here!